I Hear Chicken Little Has a Kickstarter…

I Hear Chicken Little Has a Kickstarter…

Whenever Gen Con rolls around, there’s always an understandable impulse to take the temperature of the gaming industry. If one were to use Gen Con attendance numbers as a metric one could be forgiven for thinking the industry was on a pretty good upward trajectory. Since moving to Indianapolis Gen Con has practically doubled it’s attendance…which is no mean feat given the economic turbulence we’ve seen the last few years. But what do people mean when they ask about the ‘State of the Industry’? Is it the total revenue generated by RPG’s? Is it the financial well-being of industry leaders (which is now clearly divided between rival corporate entities)? I haven’t got a single clue, myself – my head for business is about as good as my head for particle physics, so if you want me to prognosticate about the financial well-being of the RPG industry you’ll get just as accurate a prediction out of me by handing me a goat and a sacrificial dagger as you will by giving me a stack of sales reports. A few things are clear: 1.) Wizards of the Coast is no longer in a position to assume they’re at the top of the food chain.Thanks to the cold reception given to 4e by the gaming community, coupled with some pretty unwise decisions to kick the OGL (and by extension their former partners at Paizo) to the curb, they’ve now got someone else eating off their lunch tray. Frankly, as much as I despise Pathfinder as a game, this is probably a good thing overall. Competition drives innovation – at least in theory....
Tomb of Horrors Session 3 (and 3a!)

Tomb of Horrors Session 3 (and 3a!)

The Tomb of Acererak the Demi-Lich has finally claimed a victim! Who and how? Watch and you will find out! And yes, after 3 sessions – the party is still left standing in the entry hallway. Will they ever find the way in? Stay tuned! (Also, apologies – we experienced some technical difficulties – the original Hangout crapped out on us and we had to re-start. Therefore this one’s in two parts).   Session 3 Session 3 (Part...
Live Event! Fiasco: Podcasters Special on Google+

Live Event! Fiasco: Podcasters Special on Google+

If your Saturday nights are as crazy-busy as mine (which is to say ‘not at all’…) why not tune in to the Fiasco: Podcasters Special this weekend as a handful of game-gab cognoscenti gather on Google+ to debase themselves for your amusement? The roster will be: Rich Rogers (Canon Puncture, Screen Play), Megan Pedersen (The Jank Cast), Ryan Shelton (Roll For News), and Alex Mayo (Geeky and Genki) – with moderation provided by Mark Diaz Truman! The fun starts at Saturday April, 20th @ 6:30 EST and you can RSVP...
Geeky & Genki Gamecast Episode 16: The Amazing Adventures of James Raggi

Geeky & Genki Gamecast Episode 16: The Amazing Adventures of James Raggi

This week, we talk with James Raggi of Lamentations of the Flame Princess about the deluge of new products he’s just put out, and about his philosophy of adventure design. We cover lots of ground in this one: As previously mentioned, Alex lacks essential OSR survival skills. Relatedly, the disastrous outcome of our recent runthrough of The Grinding Gear Deconstructing the tropes of ‘D&D as setting’ and confounding player expectations Failure as the best outcome James’ move toward setting games on Earth, and away from fantasy worlds. Secret History vs Alternate History. Also, Ken Hite. How Alex is going to permanenently scar his children by making them play Death Frost Doom. Which inappropriate horror films James and Alex both saw when they were much too young. Why things are so tough for the titular Flame Princess Much discussion of The Monolith from Beyond Space and Time, The God that Crawls, The Magnificent Joop Van Ooms and Death Love Doom Podcast: Play in new window | Download (Duration: 1:23:02 — 76.0MB) edmcw on...
Geeky & Genki Moviecast Episode 29 – Live from Gen Con! Oldboy and the D&D Keynote

Geeky & Genki Moviecast Episode 29 – Live from Gen Con! Oldboy and the D&D Keynote

Welcome to the (sort of) inaugural episode of the Geeky & Genki Moviecast! Or maybe it’s the final episode of the Yellow Menace Podcast. Hmm. Either way, this episode marks the last time you’ll hear us use the YM name, and the first time that all of us (including Clyde!) got to record together in the same room! Listen to Ed completely befuddle Clyde in the first 30 seconds of the show! Hear what Alex really thought of the D&D Keynote! Observe as we spoil the hell out of Park Chan-wook’s Oldboy!   D&D Keynote Oldboy Trailer Context (For those who listen only to the movie shows or to the Gamecasts, roughly the first half of this episode is RPG talk. Make your plans accordingly.) Podcast: Play in new window | Download (Duration: 49:18 — 45.1MB) edmcw on...
Twilight: 2000 – 28 Years After the Apocalypse

Twilight: 2000 – 28 Years After the Apocalypse

Twilight: 2000 is something of an albatross around my neck. Every 12 months or so I get a crazy-urgent urge to run a Twilight: 2000 campaign – the problem being that the kind of people who enjoy Twilight:2000 are a select (and dwindling) group of gaming grognards. It is, in more ways than one, the Advanced Squad Leader of RPG’s. So it should come as no surprise to you that I also enjoy Advanced Squad Leader…but that’s an entirely different topic of discussion. For now let’s confine our discussion not to the Eastern Front in the 1940’s, but post-apocalyptic Poland in 2000 AD. [sws_pullquote_left]Run well, and with the right group of players, Twilight 2000 is an incredible sandbox environment where Maslow’s Heirarchy of Needs is brought into sharp focus. [/sws_pullquote_left] Twilight: 2000 was released in 1984 in the last decade of the Cold War. Though the Berlin Wall would collapse a mere six years later, the fall of Soviet Communism seemed to be remote if not impossible. If you need a core sample of the U.S. zeitgest in 1984, you need look no further than John Milius’ supremely paranoid action-thriller Red Dawn…in which a coalition of Cuban and Soviet troops parachute into the American heartland and are terrorized by a ragtag guerilla army of high-school jocks. It wasn’t Cold War paranoia which spurred development of Twilight: 2000, however. The genesis of Twilight: 2000 actually sprung from a return road trip from the Origins Game Convention in 1983. Reportedly designers Frank Chadwick, Loren Wiseman, Bill Keith, and Andrew Keith struck up a conversation about designing a “modern military role-playing game...